Tons of New Details on Spooky Pinball’s Upcoming Goonies Game
By knapparcade
Tonight at 7:00 PM Central the folks from Spooky Pinball, Bug, Luke and Don, conducted a live Q&A session about the Company’s upcoming Goonies pinball machine on Cary Hardy’s YouTube channel. Spooky Pinball's Goonies pinball machine will have a total run of 1,384 games: 1,299 Collector's Editions (CE) and 85 Special Limited Editions (SLE). The CE base price is $10,999. Spooky has a small number of games that it will sell directly to the public. Sales of those will be by phone only, starting at 10:00 AM Central on launch day. There will be no web sales from Spooky. Full details of the game go live Friday morning at 9:30 AM Central. How the SLEs will be allocated The 85 SLEs will be split into two groups. CE owners will be entered into a drawing, and 30 of them will get an SLE at Spooky's cost of $14,999. The CE spots those 30 buyers leave behind will then open up to new customers. The other 55 SLEs will go to distributors, who can sell them to customers at whatever price they choose. SLE vs. CE The SLE has a lot of differences from the CE, though it starts from a similar art package. It gets a Sunken Treasure look. That isn't a completely new art package, but it is heavily modified, including the playfield. The SLE also gets a three-step gold powder coat, and its topper has a surprise built in. The sculpts and gameplay are the same on both editions. The topper comes from the same maker Spooky has used for its last three games, and it is very interactive. The game Goonies is a widebody. It has four flippers, at least four drop targets, a small subway and lots of ramps. Balls are plunged with a launch button rather than a shooter rod. There is one scoop, plus a separate feature that eats the ball. The team called it a very flowy game and Spooky's best-shooting game yet. To them it feels like an elevated version of old-school Bally/Williams games. They described it: as “like Looney Tunes and Evil Dead had a baby." Goonies has the most modes at launch of any Spooky game. It also has the most sculpted toys Spooky has ever done, and some of them move. In Truffle Shuffle mode, the player will have to wiggle. Credits The design work was split evenly among Luke, Bug and Luke Peters. Matt Kemp and Casey Butler are programming the game. Christopher Franchi did the art. Brady Hearn did the audio, and Goonies was actually the first game he worked on. The license Spooky got the Goonies license at the same time as Beetlejuice, and started on Goonies first. Beetlejuice got moved ahead of it because the studio released the Beetlejuice sequel. Spooky has been working on Goonies for two and a half years and has used that time to refine it. Spooky has more assets for Goonies than it had for Evil Dead, under the same type of contract it had for Beetlejuice. With two programmers and plenty of time, the team is trying to use just about every scene from the movie in the game. That includes a deleted scene. The game has all of the speech from the film, plus a custom callout package. On whether Cyndi Lauper's music will be in the game, the team said: "Music licensing is tough. We'll see." The team said they love pirates, and that's a big part of the appeal: Goonies is a pirate treasure-hunt movie. Software features Spooky Specters will be in Goonies. It will be added after launch, probably by Pinball at the Beach. Spooky Speak is not in the game right now. If there's enough demand, it could be added down the road. Spooky will be done with Beetlejuice production in the first week of January. Goonies production will begin in January / February. Playfields are scheduled to arrive in two weeks. Spooky currently has a whopping seven pinball machines in various stages of development. The first public appearance of Goonies will be at the Pinball at the Beach show, closely followed by the Texas Pinball Festival which Spooky is bringing a whopping 25 games to. https://youtube.com/live/kQMyiE2W75w